In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes Fro...
Why every child needs to learn to code: the shift from 'computational thinking” to computational ...
How kids play in virtual worlds, how it matters for their offline lives, and what this means for ...
How making and sharing video games offer educational benefits for coding, collaboration, and crea...
More than a decade has passed since the First International Conference of the Learning Sciences (...
The digital revolution necessitates, but also makes possible, radical changes in how and what we ...
Makeology: Makers as Learners (Volume 2) highlights leading researchers and practitioners as they...
Makeology: Makerspaces as Learning Environments (Volume 1) focuses on making in a variety of educ...
Makeology: Makers as Learners (Volume 2) highlights leading researchers and practitioners as they...
More than a decade has passed since the First International Conference of the Learning Sciences (...
The digital revolution necessitates, but also makes possible, radical changes in how and what we ...
A diverse group of scholars redefine constructionism--introduced by Seymour Papert in 1980--in li...